Sep 21, 2008, 06:37 PM // 18:37
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#461
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Pre-Searing Cadet
Join Date: Sep 2008
Guild: SNOW
Profession: N/E
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Dervish, seriously, a total waste of resources...
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Sep 21, 2008, 07:15 PM // 19:15
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#462
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
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Rits, I srsly don't see them being useful in a non instanced setting.
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Sep 21, 2008, 08:36 PM // 20:36
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#463
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Ascalonian Squire
Join Date: Sep 2008
Location: my mother's basement
Guild: From the Lands of Darkness [Mort]
Profession: Mo/E
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ritualist, paragons, assassins, and dervishes.
everything was balanced till they showed up
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Sep 21, 2008, 08:42 PM // 20:42
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#464
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Desert Nomad
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Quote:
Originally Posted by Whirlwind
Yet almost every game has them.. every game needs a 'mind altering/mind control' type of char, accept it or don't =P
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Nope Diablo's didn't need them, Neverwinter Nights doesn't have them (DnD rules), Arena, Daggerfall, Morrowind, nor Oblivion, Titans Quest doesn't have or need them. They really aren't necessary as long as you have interupting rangers and melee classes. Lots and lots of rpg games don't use or have mesmer classes since supporting classes really aren't that necessary, thus why the holy trinity gets more play and easy of grouping than any other classes. Warriors, Clerics and Wizards still rule.
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Sep 21, 2008, 08:42 PM // 20:42
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#465
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Emo Goth Italics
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Quote:
Originally Posted by fear the ear
ritualist, paragons, assassins, and dervishes.
everything was balanced till they showed up
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Ehhh, I doubt everything was balanced, but they just cut deeper into imbalance.
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Sep 21, 2008, 11:42 PM // 23:42
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#466
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Wilds Pathfinder
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you guys really miss the point of guild wars 2
2 = new game = balance all the current classes around each other.
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Sep 21, 2008, 11:59 PM // 23:59
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#467
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Academy Page
Join Date: Nov 2007
Location: Texas
Guild: [HoNk]
Profession: Me/
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Quote:
Originally Posted by Red Sonya
Nope Diablo's didn't need them, Neverwinter Nights doesn't have them (DnD rules), Arena, Daggerfall, Morrowind, nor Oblivion, Titans Quest doesn't have or need them. They really aren't necessary as long as you have interupting rangers and melee classes. Lots and lots of rpg games don't use or have mesmer classes since supporting classes really aren't that necessary, thus why the holy trinity gets more play and easy of grouping than any other classes. Warriors, Clerics and Wizards still rule.
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Actually titan quest did have a mesmer like class, the "dream" skill line was very much like a mesmer at the early part of the game. I never played it much so it may of changed as it developed. I still don't see what this "ease of grouping" thing is all about. I have never had trouble getting a group as a mesmer. I'd say they are pretty unique but hey, whats the point of different classes if you only have 3 types of gameplay?
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Sep 25, 2008, 10:36 PM // 22:36
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#468
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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/signed for core professions only with skills from the other 4 given to them.
I remember a day when Guild Wars was fun. The new skills made Guild Wars even more fun to me, as I had a skill for anything I needed in a build. But with those skills came synergies that were too powerful, and shortly there after came the nerfs.
Even mundane skills like "Watch Yourself!" got nerfed, right as I found good use for it in combo with Soldier's Defense.
I just hope ANet learned a lesson and wont add more and more skills and profession to GW2 with each expantion.
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Sep 25, 2008, 11:12 PM // 23:12
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#469
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Forge Runner
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I would like to see the 4 non-core professions removed. But in exchange, having whole new professions that build off of the same concepts.
I.E. Assassin being a ninja or samurai in GW2.
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Sep 25, 2008, 11:21 PM // 23:21
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#470
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Frost Gate Guardian
Join Date: Jul 2006
Location: Palo Alto, California
Guild: Zealots of Shiverpeak[ZoS]
Profession: Mo/
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My list would be this in order.
Rits>Sin>Mes>Para
I really just don't like the bottom 3 though. I actually quite like my paragon, it really is godmode.
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Sep 25, 2008, 11:35 PM // 23:35
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#471
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Forge Runner
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Quote:
Originally Posted by street peddler
you guys really miss the point of guild wars 2
2 = new game = balance all the current classes around each other.
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QFT!
/12chars
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Sep 26, 2008, 05:19 PM // 17:19
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#472
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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I can see the new classes being removed and merged in with existing ones. Paragons mix with warriors, spears maybe go to rangers. Sins and rangers, several games have them evolving from the same base class, or as alternative ways of playing a class.
Rits go back to Ele, Monk and Necro.
Not sure what would happen with Dervishes. Scythes going to Warriors I can see, don't know about the rest.
Personally I'd like all the classes to stay, but I know this won't necessarily happen
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Sep 26, 2008, 09:10 PM // 21:10
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#473
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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GW2 Speculation Thread-Maker...As soon as GW2 comes out, that profession is OVER! Then the QQ Thread-Makers will rise to power and crush all the fun!
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Sep 26, 2008, 09:20 PM // 21:20
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#474
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Im pretty sure that ele, monk, wammo, ranger and necro stay in game at some form. Others might go.
Sins are just stupid, that dmg from those little little knives isnt anyhow comparable to the real dmg from other professions. Useless, not realistic, please remove.
Paragons are basically like warriors, just having ranged attack and more partywide buffs. Useless, please remove.
Mesmers, atm they are pointless, being just bad in pve and fairly good in pvp. Mesmers should be given the necros curse line and necros should focus on death and blood magic. Good with improvements.
Dervishes, like wammos or sins but sweeping with scythe, too many melee professions fail. Pointless, please remove.
Rits do everything atm and they also fail in everything atm. Rits should focus on spirits instead of channeling and restoration.
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Sep 26, 2008, 09:40 PM // 21:40
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#475
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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I've never seen any class as overpowered and underused as the Paragon is in GW1
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Sep 26, 2008, 10:31 PM // 22:31
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#476
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by street peddler
you guys really miss the point of guild wars 2
2 = new game = balance all the current classes around each other.
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i could be completely crazy and just losing my mind, but i thought they mentioned they weren't sure whether they wanted to have all of the same professions as before, and were considering downsizing
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Sep 26, 2008, 11:48 PM // 23:48
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#477
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Paragon,Ritualist and Mesmers. I can see some of these class skills being given to other classes to use.
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Sep 27, 2008, 12:49 AM // 00:49
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#478
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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To all who mention mesmers:
Izzy loves to play mesmer. Izzy is in the loop of the decision process. Mesmer has been given a lot of love recently in PvE, and still dominates(forgive the pun) in PvP. It's unique to GW. It's not going anywhere.
I would think it would be sins and dervishes. Assassin could be merged with ranger, making it more of a rogue class; and dervish could be split easy between monk and warrior.
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Sep 27, 2008, 01:07 AM // 01:07
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#479
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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The current weapon-to-profession skill system (especially for melee classes) is pretty whacked. Why have sword, axe, hammer, dagger, staff, etc... when you can group them by base weapon type? For example, slashing (swords, axes, scythes), piercing (daggers, spears, rapiers, etc...), blunt (maces, hammers, bo-staves of the realistic variety), etc? Now you can start trimming the profession fat and consolidating the melee classes. Rather than having a bunch of mono-weapon classes (paragon, dervish, assassin), ANET can incorporate them into the base warrior (or possibly ranger).
The ritualist and necromancers share enough similarities to consolidate as well.
The mesmer, monk, ranger, and elementalist are unique enough to maintain their class identities. The remaining classes seem to be hybrid versions of melees. ANET does have room to remove some of the overlaps and better consolidate melees as a whole.
And BTW, when have staves ever been projectile-only weapons? Answer: only in GW...
Last edited by lord_shar; Sep 27, 2008 at 01:10 AM // 01:10..
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Sep 27, 2008, 11:48 AM // 11:48
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#480
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Frost Gate Guardian
Join Date: Jan 2008
Location: Maguuma Jungle
Guild: My Girlfriend Left Me For [Koss]
Profession: R/
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Quote:
Originally Posted by Clarissa F
I would think it would be sins and dervishes. Assassin could be merged with ranger, making it more of a rogue class; and dervish could be split easy between monk and warrior.
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That, and a necro/rit merge (they all deal with spirity-deathy-emo things) and we have it
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